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Playstation VR 2: Room scanning could be cool

Playstation VR 2: Das Raum-Scanning könnte cool werden

Image: Sony

The Playstation VR 2 could offer something that meta Quest 2 sorely lacks: an automatic setup of the play area.

In order for consumers to use VR glasses instead of smartphones, TV remote controls or game consoles, the switch to virtual reality must be as quick and easy as possible.

Meta Quest 2 has removed the biggest hurdle: The VR headset does not require a player that you have to start or set up first and is ready for use in a few seconds thanks to the standby mode . At least in theory.

In reality there is usually one more step to take: you have to Confirm or redraw play area

, which always takes a few seconds or forces you to get up off the couch.

The VR glasses should remember the room, but since the layout of the furniture in the living room changes frequently, the recognition algorithm may fail.

Awkward VR entry

I have to feel every other time messing around with the Guardian system. If I don’t like going through the tedious procedure (standing up, touching the ground, drawing boundaries, confirming), I use the stationary mode. But even this can be annoying because of the lack of flexibility: If I change my position in the room slightly, a blue circle appears or the game world disappears, so that I have to set up Guardian again.


You can see: The Guardian system still has a lot of room for improvement and is currently an unsatisfactory solution that the VR Unnecessarily complicated to use.

Playstation VR 2 could take an important technological step forward by taking the space of the VR headset scans and automatically recognizes where you are

: on a free play area, on the couch or a chair.



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    Does Sony solve the problem with Playstation VR 2?

    Sony announced previewed upcoming PSVR2 features a few weeks ago, including Space Scanning

    . How it works and what it includes has not been explained in detail. But Sony included a video showing the feature in action.

    You can see the built-in cameras using the Scan the room and create a rough 3D model of the environment. The play area can then be expanded or adjusted with the Sense controllers, according to the Playstation Blog.

    The meta Quest 2 also has a basic 3D understanding of space and surrounding objects, but that doesn’t seem to be enough for a persistent and reliable memory of the environment.

    The moderators of the YouTube show PSVR Without Parole claim from their sources that the Playstation VR 2 is very good at automatically mapping the play area. The hope is that Sony’s system will work better than Meta’s Guardian, allowing players to switch between couch, chair, and gaming surface without redrawing the space each time. That would be a big plus for the comfort of use


    Whether this is actually the case remains to be seen. Sony has a fundamental advantage over Meta here. Unlike Meta Quest 2, the Playstation VR 2 is tied to external hardware, the PS5. The place of VR use will therefore mostly remain the same, which will put less strain on the recognition algorithms.



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